Tuesday, September 9, 2014

Wasteland Wastewolf

Kind old concept, but it got put in the user manual for Wasteland 2. Woot

Tuesday, July 15, 2014


Quick painting of my Mechari, Vektor. Stabby in training.

Monday, July 14, 2014

Manta God Cometh

20 minute speed paint. Now I gotta figure out how to take it something more final....HOW TO?

Monday, June 23, 2014

Trying to learn this "color greyscaled images" thing.

Godzilla sketch

45 minutes

Friday, June 20, 2014

Robot Glow

Minor GIF-ification

Robot Warmup

Trying to get the feel of painting again. Super fast paint following along with some Anthony Jones to get outside my comfort zone. Fun fun.

Tuesday, June 17, 2014

Comic Cover Thumbs

Making some thumbnails for my in-the-works comic.


'nother quicky. Magneeeto

Turtle Tuesday

Quick painting today for Turtle Tuesday, a weekly holiday of sorts. Hope everyone is having a good one!

Monday, June 16, 2014

Fan Page!?

My friend surprised me with a fan page of my work. I've finally made it :) Thanks you GST!  @__@


Monday, February 10, 2014

Comic Class Thumbs

Some thumbnails from my comic class I’m taking with Tim McBernie. Tons o fun!

Wednesday, December 18, 2013


30 minute sketch. Motorcycle Thug


Couple quick ass sketches from the last couple days.


Wednesday, November 27, 2013

Todays Sketch

Working on a page layout for my comic. Wanted to throw the linework up before I destroy it with inking.

Tuesday, November 26, 2013

Slush the Cactus

Tonight's warm down sketch.

Monday, November 25, 2013


Trying to get back in this "drawing for fun" thing. Super inspired after meeting some amazing artists at CTN and Long Beach Comic Con. GOTTA LEARN STUFF!

Sunday, July 7, 2013

Bloom Screen Concept

Initial concept for the Bloom screenshot for the Torment: Tides of Numenera kickstarter.

Thursday, May 9, 2013

More WL2 Crap

Early ass mock up of what an interior might be lit like. Changed a bit once it was an actual scene being lit in unity.

WL2 UI First Pass

had the pleasure of cranking out the first pass of Wasteland 2 UI. They wanted to go with a physical look to the individual assets so that it looked like these little devices might be things the rangers carried around. Again, first pass, so it's missing a lot of polish. Also, flash animation FX pass.

Wednesday, May 8, 2013

Wasteland 2 Asset Store Concepts

Some quick asset store concepts for Wasteland 2. Was pretty exciting to work on this kinda thing, and by "this kinda thing" I mean spending a couple minutes, cranking out a pencil sketch, and uploading them to the unity store for other people to make.